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January 20, 2012
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KOI V2.0 Update2 by Loone-Wolf KOI V2.0 Update2 by Loone-Wolf
----------minor update-------------
corrected shadow cast, shadow smooth transitions, light casts, added new eye glare FX, done in PS CS5 with Intuos4
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:iconpsykotikdragon:
PsykotikDragon Featured By Owner Jan 21, 2012
very nice!

that's some truly awesome work you're doing there



minor quirk to point out if I may...the planes on the head seem slightly off from each other, for example the chin is on a slight incline (estimated guess @ 15-25degrees) but the nostrils are on a larger angle (closer to 40-45degrees) & the horizontal forehead seam seems to be at a different angle from those 2 ( roughly halfway between the previous 2 @ approximately 25-35degrees). just nitpicking for the sake of bringing it to your attention in case you hadn't noticed it so you can correct yourself easier than much later on. my wife points out the oddball angles on my drawings that I don't notice & I find it extremely helpful in making sure I'm checking angles so that everything lines up appropriately.
like I said though excellent work & I only really noticed those angles cause I've trained myself to do that for my drawings. definitely getting a :+fav: from me regardless & can't wait to see the finished product.
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:iconloone-wolf:
Loone-Wolf Featured By Owner Jan 21, 2012  Professional Digital Artist
Why.. Thank you very much sir, but i'm not really sure of the problem, could you perhaps e mail me at r3pl1c4nt@yahoo.co.id my preview image with markings? that would really be helpful. :)
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:iconpsykotikdragon:
PsykotikDragon Featured By Owner Jan 22, 2012
sure thing always willing to lend a hand I'll do a quick mock up of what I mean & post it for you.
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:iconloone-wolf:
Loone-Wolf Featured By Owner Jan 22, 2012  Professional Digital Artist
Thank you very much sir, that would be a great help, and a lesson not to repeat a same mistake. :)
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:iconpsykotikdragon:
PsykotikDragon Featured By Owner Jan 22, 2012
here you go...
here's a link to it I just now uploaded it
[link]
I lined up points on the chin, forehead, etc that had an equal point on both sides of the head & calculated the degrees of the angles based on the rotation needed to realign a horizontal line to match the perspective angle shown for each "horizontal" plane of the mech's head. hope this helps to clear up what I was trying to describe lol :D
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:iconloone-wolf:
Loone-Wolf Featured By Owner Jan 22, 2012  Professional Digital Artist
Thank you very much sir! I'll see to it right away.
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:iconpsykotikdragon:
PsykotikDragon Featured By Owner Jan 23, 2012
np glad I could be of help in advancing one's talent further...if you need any other help or ideas feel free to ask
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:iconloone-wolf:
Loone-Wolf Featured By Owner Jan 23, 2012  Professional Digital Artist
aye sir! :)
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